Notice of Past Patent Infringement
Safeguarding Innovation and Protecting 360 Intellectual Property
Welcome to Tour Technology Software, Inc.’s Past Infringement Notice Page.
At Tour Technology Software, Inc., we pride ourselves on innovation, the transformative impact of our patented technologies, and our unwavering commitment to protecting intellectual property. This page aims to inform, educate, and facilitate resolution for those who may have unintentionally infringed upon U.S. Patent No. 6,754,400.
About U.S. Patent No. 6,754,400 & 6,754,400 C1
Creation, Processing, and Visualization of Omni-Directional Images (360)
U.S. Patent No. 6,754,400 covers a pioneering approach to creating, processing, and visualizing omni-directional images for distortion-free navigation (MOVEMENT Left, RIGHT AND UP AND DOWN) WITH A seamless 360-degree experiences. It is a cornerstone of technological progress in 360 virtual tours and interactive imaging, enhancing usability across various industries, including real estate, tourism, education, and marketing.
Our Proven Enforcement Track Record
Rigorous Protection of Patent Rights
At Tour Technology Software, Inc., protecting our patented technologies has always been our priority.
Successful Legal Action: We have successfully prosecuted numerous lawsuits across the United States, resulting in six-figure settlements and licensing agreements.
Verified Patent Validity: Our patented technology underwent thorough scrutiny, culminating in the 9844th Ex Parte Reexamination Certificate issued by the USPTO.
Wide Industry Adoption: Leading companies such as Accenture, Archer Hotels, Eastern University, Gulfstream Aerospace CORP, and Target Brands have validated and licensed our technology, reinforcing its credibility and importance.
Validation Through Reexamination
In response to challenges to U.S. Patent No. 6,754,400, the United States Patent and Trademark Office (USPTO) conducted a two-year reexamination process, reaffirming the patent’s robustness and validating 68 claims.
Highlights of the Reexamination:
A panel of five examiners, including optical specialists, rigorously reviewed the patent's claims and specifications.
Comprehensive scrutiny of prior art demonstrated the patent’s innovation and uniqueness.
Confirmation of novelty, non-obviousness, and utility ensured the patent’s legal strength and enforceability.
This reexamination process solidifies the reliability of the patented technology and its foundational role in the 360 virtual tour industry.
Overcoming Challenges from Prior Art
The 6,754,400 and 6,754,400 C1 patents successfully overcame challenges posed by notable prior art references, including:
IPIX Builder 4.1 Manual (October 5, 2000) U.S. Patent No. 5,960,108 to Xiong (Published September 28, 1999) U.S. Patent No. 5,903,782 Oxaal (Published May 11, 1999) U.S. Patent No. 6,323,862 to Oxaal (Published November 27, 2001) First Peek QuickTime 5 by Dimick (November/December 2000) U.S. Patent No. 6,359,617 to Xiong (Published March 19, 2002) U.S. Patent No. 5,760,826 to Nayar (Published June 2, 1998) U.S. Patent No. 5,561,756 to Miller (Published October 1, 1996) QuickTime VR Authoring Studio (1997) A Multiresolution Spline with Application to Image Mosaics by Burt (1983) Environment Mapping and Other Applications for World Projections by Ned Greene (1986) Ken Turkowski: Making Environment Maps from Fisheye Photographs (July 4, 1999) U.S. Patent No. 6,434,265 to Xiong (Published August 2002) U.S. Patent No. 5,185,667 to Zimmermann (Published February 1993)
These achievements underscore the patents’ strength and the innovative thinking that went into their development.
Legal Framework for Enforcement:
Statute of Limitations for Past Infringement Claims
Per 35 U.S. Code § 286, patent holders are entitled to recover damages for infringements occurring within the 6 years prior to filing a lawsuit.
Recoverable Damages: Compensation may be sought for unauthorized use within this timeframe.
Future Enforcement: This limitation does not restrict actions to stop ongoing or future infringement or to bring lawsuits for compliance.
Timely action ensures the protection of intellectual property rights and proper resolution of past infringement.
Steps to Address Past Infringement
If your business has utilized technologies described in U.S. Patent No. 6,754,400, resolution steps are as follows:
Payment of Arrears: Settle fees for unauthorized use.
Licensing Agreements: Ensure compliance for continued or future use.
Contact for Resolution: Collaborate with Tour Technology Software, Inc. for amicable settlement.
Benefits of Compliance
By addressing past infringement, you can:
Avoid Legal Complexities: Resolve potential disputes with timely action.
Enhance Your Products: Integrate reliable 360 technology for superior virtual tours.
Build Collaboration: Establish a constructive partnership with Tour Technology Software, Inc.
Join Trusted Industry Leaders
Reputable companies such as Accenture, Target Brands, and OfficeFinder have already licensed our 360 technology, recognizing its transformative value. Your resolution strengthens innovation while demonstrating ethical business practices.
Clarification of Licensing Terms
Specific Scope of Licenses
Licenses under U.S. Patent No. 6,754,400 apply to the licensee’s own projects. Creation of virtual tours for third-party clients may require additional licensing agreements for compliance.
Review Agreements: Licensees should verify terms regarding third-party projects.
Ensure Compliance: Contact us for clarification or additional licensing needs.
Doctrine of Equivalents
Broad Enforcement Scope
Infringement may apply even if a product or process does not exactly match the patent’s claims. Under the doctrine of equivalents, if the technology achieves substantially the same function in substantially the same way to produce the same result, it may still constitute infringement.
Contact Us
For questions about past infringement or licensing, please contact: Richard Wilson Jr. richardwilson@tourtechnologysoftware.com
We look forward to assisting you in resolving past issues and fostering future collaboration.
Tour Technology Software, Inc.
Leading the way in 360 innovation and intellectual property protection.
More information scroll down!
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Omni-Directional Imaging
Omni-directional means "all directions." Omni-directional imaging refers to the technology and methods used to capture visual information from all directions around a single point. This type of imaging uses digital cameras or systems that can record a full 360-degree view, encompassing the entire surrounding environment.
Technology: Omni-directional cameras or arrays with multiple lenses/sensors.
Capture: Full spherical images or videos in one shot.
Use: Creating immersive visuals that give viewers the ability to look in any direction.
360-Degree Image Technology
360-degree image technology specifically refers to the creation, processing, and display of images that provide a panoramic view covering 360 degrees horizontally. This term focuses on the output or the final product that users interact with.
Output: Panoramic images or videos that can be viewed interactively.
Viewing Experience: Users can look left, right, up, and down, exploring the full environment as if they were there.
Devices: Often viewed through VR headsets, 360 viewers, or web interfaces.
Why Use Both Terms?
Comprehensive Description:
Omni-Directional Imaging: Describes the capturing process and the technology behind gathering visual information from all directions.
360-Degree Image Technology: Describes the final product and the interactive viewing experience provided to the users.
Technical and User Perspective:
Technical Perspective: Emphasizing the capturing technology, which is crucial for understanding the innovation and intellectual property.
User Perspective: Emphasizing the immersive viewing experience, which is crucial for marketing and user engagement.
Clarity and Specificity:
Using both terms ensures clarity and specificity in communication, making it clear that the technology covers both the capturing process and the interactive output.
By using both terms, we ensure that the full scope of the technology is communicated, highlighting both the capturing capabilities and the user experience. 6,754,400 Patent
The 6,754,400 patent describes a system and method for creating, processing, and visualizing omni-directional (360-degree) images. Key features include:
Capturing Images: Images are captured 360 degrees around an origin point in a single plane.
Assemble and Projection: The captured images are assembled into a complete spherical image and projected onto the faces of a cube.
Rendering: The images projected on the cube faces are rendered to provide an omni-directional image.
Degrees of Freedom: This method allows for greater degrees of freedom, enabling smoother and more precise movement within the 360-degree space.
Depth Perception: The cube-based projection method offers enhanced depth perception by providing a more accurate and natural representation of the three-dimensional space.
Sharper Corners: The cube-based projection maintains sharpness and accuracy at the corners where the cube faces meet.
Advantages: This method eliminates distortions, reduces computation time, and provides a more accurate and efficient way to visualize 360-degree images.
Please note: The prior art:(Apple) User Interaction,The visualization by a user consists only of views with rotation (Panning) and rectilinear movement in a horizontal plane. The prior art systems are dedicated exclusively to orientating robots in a limited space. This omni-directional imaging technique has a remarkable range of applications, reshaping various industries and experiences. Let’s delve deeper into some of the most fascinating ways it could be applied:
1. Enhanced Virtual Reality (VR) and Augmented Reality (AR)
Fully Immersive VR: This method can provide ultra-realistic 360° environments for VR headsets, ideal for gaming, virtual travel, or interactive storytelling.
AR Environments: It enables a seamless overlay of spherical visuals in real-world settings, perfect for augmented displays in fields like automotive dashboards or smart glasses.
2. Advanced 3D Mapping and Navigation
Urban Planning: Omni-directional visuals can improve mapping systems with more interactive, immersive, and accurate city representations.
Autonomous Vehicles: This can provide 360° surroundings to support AI-powered vehicles, enhancing their environmental perception.
3. Medical Applications
Surgical Simulations: Create immersive operating room simulations for training surgeons in complex procedures.
Diagnosis Tools: Use spherical imaging for panoramic views of medical scans, aiding analysis.
4. Event Broadcasting
Live Sports: Viewers can switch perspectives in real-time, watching games or concerts as if they were right in the middle of the action.
Interactive Experiences: Virtual attendees could "choose their view" during live events or ceremonies.
5. Historical and Cultural Preservation
Museums and Heritage Sites: Digitally recreate iconic sites or artifacts for immersive exploration.
Virtual Access: Make inaccessible sites, like underwater ruins or remote landscapes, explorable.
6. Commercial Innovation
E-Commerce: Allow users to view products in 360°, offering a “touch-and-feel” shopping experience online.
Real Estate: Create fully immersive home tours, enabling buyers to explore properties in detail.
7. Research and Environmental Monitoring
Wildlife Conservation: Omni-directional cameras can capture habitats for monitoring animal behavior or studying ecosystems.
Climate Research: Record panoramic data of environmental changes, such as receding ice caps or forest coverage.
This methodology opens up a world of possibilities, offering engaging, immersive, and visually dynamic experiences.
LICENSING & ENFORCEMENT
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Photographers,Hotels,Real Estate Companies,Real Estate Agents,Virtual Tour Providers,Virtual Tour Software Companies and any business being shown on the internet.MAKE YOUR PAYMENT NOW!!!
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